Just spam any skill you want until you win. The other big issue with battles is that there is no strategy. What does this thing do, is it an attack, a healing move, defensive… no one knows! In Five Nights at Freddy's World there are no descriptions for the attacks. It’s a sense of bewilderment that is repeated in the battle system, which in an RPG is everything. Your lack of direction becomes even more frustrating because it is difficult to find glitches and errors, with their visual effects being lost in the environment’s garish stages. The main mission has no clear objective, and offers no guide or plot to justify your actions. The problem is that FNAF World is a disappointment in every way.
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